

Since my game relies heavily on making perfectly precise angled straight and curved edges, a modifier-key+click on a tangent-mirror shapepoint that automates different types of precise uniform curve shapes would be ideal (one example curve-type being a perfect halfpipe curve like Sonic). Curve generation is currently just a manually shaped bezier curve. You could say it's minor, but coming from Ferr2D which has those types of features it is something I noticed as being a workflow disruption.ī. Modifier keys when clicking on spriteshape tool hotspots (such as a shapepoint) to streamline certain modification features without having to disrupt eye+mouse position by needing to use the inspector UI. The tool is very nice and smooth for the options it currently has available, but a lot of improvements can still be made, such as:Ī. I'm making a fast-paced 2D platformer with curvy terrain like Sonic and am using it for nonterrain foreground decorations and certain terrain objects.ģ. We can't wait to hear all your perspectives!ġ+2.

If you would rather answer these questions in private, please follow this link to answer a short survey. Overall, what additional functionality would you like to see in the future?.Are you aware of the samples and extras that are embedded with the package? Are they useful?.What improvements would you like to see for making corners in Sprite Shape?.Do the Sprite Shape corner workflows satisfy your project's needs?.What improvements would you like to see for Sprite Shape collider generation?.Does the collider generation satisfy your project's needs?.Which parts of the tool and asset workflow feel smooth and which parts can be improved?.If so, how are you using it? What can you tell us about the project you are using it in?.Here are some questions to get this discussion started: We'd like to get a better understanding of where it stands and how it's being used. The Sprite Shape package is being prepared so that it can be used in production.
